AmberWing Atmospheric Monitoring Probe

This was my first design process that I experimented with.  This entire process was completed in roughly 20-25 hours of time.  The industrial design pipeline that I am mimicking, is a fast, efficient way to design things.  In the video game, movie, and creative visualization world, speed is a huge thing.  Likewise for any project, the faster you can do work, the more beneficial you will be to a team.  

I spent only about an hour of two researching previous Atmospheric probes before I quickly isolated key features that needed to be included.  These were purely components and things that just had to do their jobs.  There is no sense in the industrial design pipeline to research for hours on end with case studies and precedents.  You need to understand where the subject has been in history, where it is at now, and where it is going.  My job is to retain 70% of what a probe should be, and try and infuse 30% of that design with my own visual library.

I like to pull from nature, and it seemed to make sense.  When you break down the function of a probe, it is to go skim across the surface of whatever it is observing.  Water skippers, bees, grasshoppers, dragonflies, humming birds, all have this similar trait.  Although nature isn't designed, these attributes are nearly perfect in function for being able to inspire mechanical design.  

Likewise, there are specific constraints.  This thing needs to be shot from Earth to Ceres, so it must compact into a tight aerodynamic package.  I am not a mechanical engineer, or a robotics engineer, however an intermediate amount of thought needs put into how this thing could work.  Industrial design is not the end all.  The piece of artwork I create is not just an image to be adored by the masses.  It is a vision of the future, and used to potentially create real things derived from this overall idea.  

My goal is to try and use inspiration to inform mechanical function.  Eventually this will lead to organic inspiration to inspire architectural space and function.  This is a method of cross fertilization of multiple inputs to be processed in this very efficient pipeline of iterative design to further expand new ideas for space design.